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Show new changes starting from 18:25, 18 November 2018
   

15 November 2018

     15:16  Industrial Park‎‎ (3 changes | history) . . (+378). . [Igorseabra4‎ (3×)]
 m    15:16 (cur | prev) . . (-96). . Igorseabra4 (talk | contribs) (Archive Editor)
      14:50 (cur | prev) . . (+64). . Igorseabra4 (talk | contribs)
      14:21 (cur | prev) . . (+410). . Igorseabra4 (talk | contribs)
     14:17 (Upload log) . . Igorseabra4 (talk | contribs) uploaded a new version of File:Industrial Park Screenshot3.png
     12:25  BUTN‎ (diff | hist) . . (+166). . Igorseabra4 (talk | contribs) (Format)
N    11:40  EGEN‎ (diff | hist) . . (+803). . Igorseabra4 (talk | contribs) (Created page with "This asset defines an entry for an electric arc generator. The arc is generated from the assets position onto an MVPT point. ==Format== Electric arcs are Placeable Asse...")
     10:33  PLAT‎‎ (2 changes | history) . . (+1,155). . [Seil‎; Igorseabra4‎]
      10:33 (cur | prev) . . (+1,005). . Igorseabra4 (talk | contribs)
      08:43 (cur | prev) . . (+150). . Seil (talk | contribs)
     09:43  Asset‎‎ (5 changes | history) . . (+1,051). . [Seil‎ (5×)]
      09:43 (cur | prev) . . (+43). . Seil (talk | contribs) (Placeable Assets)
      09:38 (cur | prev) . . (+701). . Seil (talk | contribs) (Placeable Assets)
      08:47 (cur | prev) . . (+48). . Seil (talk | contribs) (Placeable Assets)
      08:16 (cur | prev) . . (+253). . Seil (talk | contribs) (Placeable Assets)
      06:46 (cur | prev) . . (+6). . Seil (talk | contribs) (List of asset types)

14 November 2018

     20:53  Industrial Park‎‎ (2 changes | history) . . (+2,291). . [Igorseabra4‎ (2×)]
      20:53 (cur | prev) . . (+1,282). . Igorseabra4 (talk | contribs)
      16:34 (cur | prev) . . (+1,009). . Igorseabra4 (talk | contribs)
     20:16  (Upload log). . [Igorseabra4‎ (2×)]
      20:16 . . Igorseabra4 (talk | contribs) uploaded a new version of File:Industrial Park Screenshot4.png
      16:17 . . Igorseabra4 (talk | contribs) uploaded File:Industrial Park Screenshot8.png
N    19:00  HANG‎ (diff | hist) . . (+890). . Igorseabra4 (talk | contribs) (Created page with "==HANG== This asset defines an entry for a hangable object in Scooby Doo: Night of 100 Frights. Although hangables do work in Battle For Bikini Bottom (after adapting the extr...")
     18:32  Asset‎‎ (2 changes | history) . . (+324). . [Seil‎; Igorseabra4‎]
      18:32 (cur | prev) . . (+9). . Igorseabra4 (talk | contribs) (List of asset types)
      10:22 (cur | prev) . . (+315). . Seil (talk | contribs) (Object Assets)
N    18:30  DSCO‎ (diff | hist) . . (+1,020). . Igorseabra4 (talk | contribs) (Created page with "==Introduction== Disco floor controller ==Format== Disco floors are object assets, so they start with their 8 byte header, then are followed by: {| class="w...")
     15:52  UI‎ (diff | hist) . . (+137). . Igorseabra4 (talk | contribs)
     15:52  UIFT‎‎ (2 changes | history) . . (+213). . [Seil‎; Igorseabra4‎]
      15:52 (cur | prev) . . (+165). . Igorseabra4 (talk | contribs)
      03:24 (cur | prev) . . (+48). . Seil (talk | contribs)

12 November 2018

 m   01:33  UI‎ (diff | hist) . . (-69). . Seil (talk | contribs)
N    01:25  UIFT‎ (diff | hist) . . (+1,835). . Seil (talk | contribs) (Created page with "A '''UI Font''' is a text element that is drawn to the screen, on top of everything else in the scene. It can accept user input. ==Format== UI Fonts are Placeable Asset|pla...")

11 November 2018

N    22:26  UI‎ (diff | hist) . . (+1,916). . Seil (talk | contribs) (Created page with "A '''UI''' is a graphic that is drawn to the screen, on top of everything else in the scene. It can accept user input and is used to display menus, UI elements, background ima...")