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Type Object
Object ID 0x10
Games used Night of 100 Frights
Battle for Bikini Bottom
The SpongeBob SquarePants Movie
The Incredibles
Rise of the Underminer


Portals are object assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Description
0x08 int Camera. Unknown
0x0C int Marker to teleport to. If it can't be found, the position of the Player asset is used.
0x10 float Rotation in degrees, that the player and camera will face in.
0x14 char[4] ID of the Level to warp to. This is backwards on the GameCube version (i.e. instead of "HB01", use "10BH"). If it's the same as the current level's ID, the teleportation will happen instantly. Otherwise, a loading screen will appear for the new level.
0x18 Event[numberOfEvents] Events