PARS

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PARS
Particle System
Type Object
Object ID 0x27
Games used Night of 100 Frights
Battle for Bikini Bottom
The SpongeBob SquarePants Movie
Rise of the Underminer

Format[edit]

Particle systems are object assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Description
0x08 int[2] null
0x10 AssetID (Texture) Texture
0x14 byte[8] Flags
0x1C int Size of unknown struct
0x20 Unknown struct
Events
Event[numberOfEvents] Events