PARE

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PARE
Particle Emitter
Type Object
Object ID 0x26
Games used Night of 100 Frights
Battle for Bikini Bottom
The SpongeBob SquarePants Movie
Rise of the Underminer

Format[edit]

Particle emitters are object assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Description
0x08 byte[4] Flags?
0x0C AssetID (PARP) Particle Emitter Property (required?)
0x10 float[7] Unknown
0x2C AssetID (Placeable/Marker/Group) Probably applies particle emitter to this asset
0x30 float[9] Unknown
Events
0x54 Event[numberOfEvents] Events