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Particle Emitter
Type Object
Object ID 0x26
Games used Night of 100 Frights
Battle for Bikini Bottom
The SpongeBob SquarePants Movie
Rise of the Underminer


Particle emitters are object assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Description
0x08 byte[4] Flags?
0x0C AssetID (PARP) Particle Emitter Property (required?)
0x10 float[7] Unknown
0x2C AssetID (Placeable/Marker/Group) Probably applies particle emitter to this asset
0x30 float[9] Unknown
0x54 Event[numberOfEvents] Events