GRUP

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GRUP
Group
Type Object
Object ID 0x11
Games used Night of 100 Frights
Battle for Bikini Bottom
The SpongeBob SquarePants Movie
The Incredibles
Rise of the Underminer

This asset groups an amount of other assets. It's used, for example, to make duplicatotrons function.

Format[edit]

Groups are object assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Description
0x08 short itemCount
0x0A short delegationMode - what to do with an event when it is received.
  • 0 - send to all items
  • 1 - send to a random item
  • 2 - send to 1st item, then 2nd, then 3rd, etc.
0x0C AssetID[itemCount] List of asset IDs for each item in the group.
Events
- Event[numberOfEvents] Events - can GRUP receive/send events?